The best wands, he believed, had cores of immensely powerful magical substances, which were expertly enclosed in specially selected and complementary wandwoods, the result to be matched to an owner with whom the wand itself felt the most affinity. Mr Ollivander, however, was a purist who insisted that the best wands would never be produced merely by encasing the whiskers of a favourite Kneazle (or the stalk of a Dittany plant that once saved a wizard's father from poisoning, or the mane of a kelpie a witch had once met on holiday in Scotland) in the customer's favourite wood. A customer would often present the wandmaker with a magical substance to which they were attached, or had inherited, or by which their family swore (hinted at by the core of Fleur Delacour's wand). Prior to Mr Ollivander's proprietorship of the family business, wizards used a wide variety of wand cores. Ollivander writing by JK Rowling on Pottermore): Second, an overview of how wand materials were selected and that they needed to be a magical substance (from the Mr. The wand is a European invention, and while African witches and wizards have adopted it as a useful tool in the last century, many spells are cast simply by pointing the finger or through hand gestures. The object being used must have magical properties of its own.įirst, confirmation wands are not needed for spell casting (from the Uagadou writing by JK Rowling on Pottermore): While it is correct that a wand is not necessary to cast spells, not any object can be used to channel magic. I am going to disagree with DVK's answer. Ollivander started using these special cores and woods exclusively over any random "heirloom" materials which were popular before this is why his wands are so highly valued. So an unbreakable metal wand would have been worth the effort for wizarding world).Īctually, pre-Ollivander wands used weird not-well-focusing cores and woods (source: Pottermore). Remember that Harry's main wand broke not from some weird magic but merely from physical impact at Godric's Hollow - ditto for Ron's wand semi-destroyed by Womping Willow. This is analogous to the fact that you can cut someone with a dull knife - it's just a lot EASIER and requires less strength to do so with a sharp one.Īs far as using the Sword: it's possible (again, it won't be any worse than your own fingers, but may possibly be better though there is no canon support for that).īut being metal it's likely to be much worse at focusing than wood (there is no direct canon support but nobody made metal wands - and if it was feasible I'm sure at least some "metal-charmer" would have tried to get a unique non-breakable wand. A wizard can do magic without a wand (see Harry Potter as a kid doing all sorts of magic from freeing python from glass cage to blowing up Aunt Marge).Įrgo, ANY object can be used to concentrate magic at least as well as your own fingers/mind - it's just that certain objects (wood with cores from magical animals) are better at this focusing and special wood with special cores are a lot better at this focusing (see the last paragraph of this answer). Creative arrangements can lead to powerful creations that overwhelm your foes while untethered amalgamations can be a recipe for disaster!įeel free to search for this game via ESRB, PEGI, USK, CERO and ACB.įor physical products check the packaging for an age rating symbol.A wand is merely a way to focus/concentrate your magic better. Or just watch it all burn down together - the choice is yours.Įxperiment with new spell combinations and find out how they affect enemies and the world around you the hard way. Survive alone or with up to four other wizards in online cooperative play to combine resources, magic, and creativity in your tower building. Unleash cosmic power from the safety of your tower to reset the world and emerge once again to find a new layout to once familiar lands. Combine elements for intended or surprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairsĬreate a dazzling wardrobe for your magic wielder from robes and hats to armor and accessories - functional and fashionable in a way that's sure to impress.Įxplore and uncover new sections of the world filled with deserts, swamps, tundra, and prairies - all loosely floating together through space and time after the world was fractured. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control.Ĭollect resources from the world and craft unique enchanted ammunition for your arsenal of guns. Embark on a journey alone or with friends to collect, craft, and outfit your wizard however you see fit as you explore the unknown. Wizard with a Gun is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries.
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